Hi, I'm a 19-year-old self taught game dev. I handle the full game development pipeline with a focus on fun, & visual quality. Most of my work is in Unreal Engine 5, building entire projects (mostly) solo.
Core skills include:
Gameplay programming in C++ and Blueprints — systems, AI logic, player controls, and modular design
Visual effects using Niagara & Niagara Fluids — custom shaders, GPU simulations, and optimized FX
3D asset creation — modeling, sculpting (ZBrush), retopo, UVs, rigging, skinning (blender), texturing (Substance Painter)
Procedural animation & rig setups using Control Rig, IK solvers, physics-driven motion, and constraint logic
Cinematics — Sequencer, camera animation, lighting, post-processing, sound sync
Basic UI & UX — HUDs, widgets, interfaces, and menu logic using UMG and data binding
Material and shader creation — stylized or photoreal, optimized for performance
Houdini — procedural asset workflows, FX, mesh generation, and building big worlds really quickly
Math & vector-heavy systems — other blueprint based procedural systems that aren't related to shaders, animation, or modeling.
Optimization — LODs, texture compression, efficient shader usage, GPU/CPU profiling
My favorite softwares are: Blender, ZBrush, UE5, Substance Painter, Photoshop, Cascadeur, Houdini, After Effects, and Premiere Pro.
Feel free to contact me for any questions or work!
Discord: nemesisxs